单机游戏首页>游戏攻略 > 游戏攻略 > 见证者FOV调整方法 见证者FOV怎么调整

见证者FOV调整方法 见证者FOV怎么调整

时间:2016-12-12 09:11:36 来源:小皮单机游戏 作者:Fledgling 我要评论

  见证者是一个单人游戏,需要在拥有数十个地域和超过500个谜题的开放世界中进行解谜,不存在需要填充的容器,各种谜题都会将新的想法添入整体,今天为大家带来见证者FOV调整方法。

见证者FOV调整方法 见证者FOV怎么调整

  这游戏默认FOV居然只有54,有玩家调到65舒服多了

  配置文件在X:\The Witness\data下,找到Local.variables文件,用记事本打开,在:/misc参数下添加fov_vertical X,X默认为54.

  The Witness has a whole lot of settings under the hood that you can tweak, here's how:

  First find your Local.variables file:

  In Library in the steam client, right click on The Witness and go to:

  Properties -> LOCAL FILES -> BROWSE LOCAL FILES...

  Go in into the "data" folder and open Local.variables in a text editor

  There's a Few things in there already, but ignore them, we'll just be adding new stuff.

  Add a section for the Render Quality setting you want to edit, followed by the variables you want to set. You only need to add the variables you want to change.

  Here's how it looks if you wanted to edit the high setting (the others are :/render/low and :/render/medium). These settings are the defaults for high:

  :/render/high

  low_res_reflections false

  sun_shadow_resolution 1024

  point_shadow_resolution 1024

  antialias_panel_rendering true

  skip_mipmaPS 0

  msaa_sample_count 4

  aa_mode 2

  panel_render_width 512

  render_width 1920

  render_height 1080

  dynamic_resolution false

  And here's what they do:

  low_res_reflections - pretty self explanitory, true or false

  sun_shadow_resolution - must be one of 256, 512 or 1024

  antialias_panel_rendering - true or false, improves the quality of the puzzle panels

  skip_mipmaps - 0, 1, or 2, changes texture resolution LOWER NUMBERS FOR BIGGER TEXTURES

  msaa_sample_count - 1, 2, 4, or 8. Higher numbers give better visuals at performance cost.

  aa_mode - 2 for FXAA, 0 for no FXAA. Other values are the same as 0

  panel_render_width - must be a power of two. I wouldn't go lower than 512. 1024 is nice if you've got a top end GPU

  render_width and render_height - the size of the backbuffer that's rendered to. Note that if you're using SET LAUNCH OPTIONS to set -width and -height, that'll override these.

  dynamic_resolution - true or false, reduce resolution dynamically to preserve framerate at the cost of (a lot of) visual fidelity. This is really a last resort to make the game run on low-end GPUs.

  Save your changes, and then run the game in the Render Quality you edited!

  And finally, if you think you've broken your game, or made it worse, you can just delete everything you added and it'll go back to defaults.

  Update: do NOT edit the shadow quality

  以上就是详细的解决方法,希望对玩家们有所帮助。

相关阅读
相关下载