High Overseer Campbell (Hounds Pit Area)
RUNE 001
From the Outsider's first sojourn.
RUNE 002
In the area near the Hounds Pit.
RUNE 003
Buy from Piero (one time)
High Overseer Campbell
RUNE 004
From Granny's basement; shrine to the Outsider.
RUNE 005
Complete Granny's Gentlemen Callers part 1 (send away the three men)
RUNE 006
Complete Granny's Gentlemen Callers part 2 (poison the distillery)
RUNE 007
Patrol kiosk past the second "Wall of Light"
RUNE 008
Backyard of compound. The Workshop (break the skylight on the roof to get through)
RUNE 009
Locate the door to the kennel in the Overseer Compound (you can also leave the kennel and re-enter the compound from that door). Click on the eye of the Lenin (bald moustache guy) statue to open a secret door. Rune inside.
RUNE 010
In the large room right before the meeting. Check above the fireplace for rune.
House of Pleasure (Hounds Pit Area)
RUNE 011
In the sewer under the Hounds Pit, near the two Weepers past the gate. One rune is in a toppled cabinet.
RUNE 012
In the sewer under the Hounds Pit, near the two Weepers past the gate. One rune is underwater, past the sewer gate.
House of Pleasure
RUNE 013
In Dr. Galvani's secret lab (where the poison rat crap was found to poison the distillery in High Overseer Campbell mission)
RUNE 014
The storeroom near the street entrance between Clavering Street and the Golden Cat maps has a charm. Blink or jump to the second floor, and then again to the half floor to get it.
RUNE 015
One of the upper bedrooms in the brothel, the one that may be next one that Emily may be in (Emily's location may change).
RUNE 016
Second floor foyer across from the madam's office; a guard is usually standing guard in front of the door by the rune.
RUNE 017
Third floor safe of the Artist's house. Safe combo is 879. Several variations were reported and may be found on the Safe Combinations page.
The Royal Physician
RUNE 018
While in South Side, on the way to Drawbridge Way, there is a side path to a metal walkway with a climbing chain. The rune is in the room at the chain's top. Smash the door's obstruction to unlock the second way out, or go back the way you came.
RUNE 019
The raving madman (you can hear him) next to Pratchett's house has a rune on his Outsider shrine. Blink into Pratchett's place for a good angle to take out the lunatic (lethal or non-lethal) and nick the rune afterward.
RUNE 020
Inside the safe of Pratchett's house. The code is 473 from the three paintings hinted at in the clue you find on the note in his place.
RUNE 021
On the desk right in front of you when you first enter Midrow Substation.
RUNE 022
In Sokolov's laboratory on the roof.
Lady Boyle's Last Party
RUNE 023
The red Weeper inhabited multi story apartment at the bridgehead. Blinking in to the top-floor balcony puts you right next to the charm and the rune.
RUNE 024
There is a short metal bridge spanning a channel between the Pratchett Warehouse and the Boyle Estate; put the Boyle Estate ahead of you and Pratchett's warehouse behind and to your left. The rune is in the channel of water to your left. Simply follow the stairs to the water level and fetch it.
RUNE 025
In the basement vault of the estate. The basement vault key is in Lydia Boyle's bedroom - the second floor bedroom closest to the stairs with the Wall of Light (her sisters' bedrooms are on the other side of the foyer divide); check the nightstand near the bed for the key. The rune is in the basement (wine cellar) vault, which should be easily accessible from the kitchen.
Return to the Tower (Hounds Pit)
RUNE 026
If you dueled Lord Shaw (remember you can Sleep Dart him in the duel), Pendleton gives you a rune after you speak to him about the Boyle mission.
RUNE 027
In the Hounds Pit. If you did not indiscriminately slaughter the Boyle sisters and spare them, you will get this rune from one of the surviving sisters. It will be in your room. A note at the tavern's entrance (near Wallace) clues you in, and the second note (by the rune) will tell you the identity of your benefactor.
RUNE 028
Speak with Callista in the bar and then try to locate Emily. Dark Vision helps here. One of her possible hiding locations is in Corvo's room, the corridor furthest from the bed. The rune is given to you by Emily.
Return to the Tower
RUNE 029
The bunkhouse on the side of the main entrance has a rune, but its front door is covered by a Watchtower (turret). Deactivate the tower first, and then take your time sneaking in when the Tallboy moves; otherwise, do a re-program and wipe the field clean. The rune is under one of the bunks inside.
RUNE 030
On the Outsider Shrine in the torturer's chamber.
RUNE 031
In the Lord Regent's bedroom. Check the footchest.
RUNE 032
On the castle's second floor, there is a piano in a corner room with the level's only Sokolov painting; a corridor leads out from the piano room to the rooftop. Take the stairs and exit back to "Dunwall Exterior Rooftop". The rune will be in the Lord Regent's "safe room" (or panic room) on the roof. Evade (or destroy) the Tallboy in the safe room, as well as the Overseer organist, and claim the rune in the map room.
Flooded District
RUNE 033
The Greaves Factory (getting your gear back). There is a rune sitting in the open amongst the swamp reeds. The area is covered by a colony of River Krust; a grenade will clear the zone for safe retrieval.
RUNE 034
Central Rudshore (Daud's base). Get Daud's key and enter his tunnel in Central Rudshore. The rune is at the bottom of the shaft.
RUNE 035
Gateway Tunnel area. There is a rune on the roof of an apartment with open windows. Use the windows, and the windows of its neighboring building to go to the top. The plague victim inside is harmless (game-wise).
RUNE 036
Old Port District. In Granny Rags' new sewer "home". This rune only appears if you completed Granny's side missions (Gentlemen Callers) back in High Overseer Campbell; if not, it will not appear at all.
RUNE 037
Old Port District. After resolving Granny Rags' and Slackjaw's dilemma, you come across an encampment of neutral survivors (Low Chaos) or Weepers (High Chaos). The rune is in this encampment's ditch.
The Loyalists
RUNE 038
Inside Piero's workshop. You can reach it easily from Callista's and Corvo's room (dropping from the walkway between their rooms) and use the workshop's second story entrance to gain entry.
The Light at the End
RUNE 039
In the Kingsparrow Gatehouse Drainage. This rune is on the route you'd take if you want to remain stealthy. From the island's front gate (the Harbor or Beach routes), look for the "Gatehouse Drainage" marker; turn the valve above the drainage marker to open the drain pipe's cover. The rune is in the room where the pipe cover and entrance are.
外来人神龛
Outsider Shrine #1
Mission: High Overseer Campbell
Location. When you meet Granny Rags in her apartment, from the balcony on the first floor, drop down into an alley behind her house. You will find the Shrine in this alley around the corner.
Outsider Shrine #2
Mission: The Royal Physician
Location. Exit Pratchett’s house through the balcony on the right and blink to the balcony across the way. From there, blink to the next balcony on the right and enter the house. Go around the corner to find the rune in Outsider Shrine.
Outsider Shrine #3
Mission: Lady Boyle’s Last Party
Location. At the start of the mission, take the street and go to the security checkpoint on the left. Go right to enter the doorway in the red wall and follow the stairs up, and you should come to an open blue door. Go through it to find an Outsider Shrine with a rune on it.
Outsider Shrine #4
Mission: Return to the Tower
Location. When you are in the tower, take the stairs in the corner to the right by the large stairs in the main foyer. You will reach Torturer’s room in the basement using these stairs, and once you are inside, look for an outsider shrine in the corner.
Outsider Shrine #5
Mission: The Flooded District
Location. Make sure you have completed missions for Slackjaw and Granny Rags earlier in the game to unlock this shrine. When you encounter Granny Rags in the sewers, help her. Look for the door near the furnace to find this Shrine.