全建筑核心文化宗教怎么修改?今天为大家带来欧陆风云4全建筑核心文化宗教的修改方法,有兴趣的一起来看看吧。
复制代码到TXT文档然后放到decisions目录下,全建筑决议自带改核心宗教,目前只能一次改一个省份
country_decisions = {
全建筑核心文化宗教 = {
potential = {
ai = no
}
allow = {
ai = no
}
effect = {
random_owned_province = {
limit = {
NOT = { has_building = cathedral }
}
add_building = tradecompany
add_building = plantations
add_building = farm_estate
add_building = textile
add_building = weapons
add_building = wharf
add_building = refinery
add_building = temple
add_building = courthouse
add_building = spy_agency
add_building = town_hall
add_building = college
add_building = cathedral
add_building = armory
add_building = training_fields
add_building = barracks
add_building = regimental_camp
add_building = arsenal
add_building = conscription_center
add_building = dock
add_building = drydock
add_building = shipyard
add_building = grand_shipyard
add_building = naval_arsenal
add_building = naval_base
add_building = constable
add_building = workshop
add_building = counting_house
add_building = treasury_office
add_building = mint
add_building = stock_exchange
add_building = marketplace
add_building = trade_depot
add_building = canal
add_building = road_network
add_building = post_office
add_building = customs_house
add_building = fort1
add_building = fort2
add_building = fort3
add_building = fort4
add_building = fort5
add_building = fort6
change_religion = owner
add_core = this
}
}
ai_will_do = {
factor = 1
}
}
省份文化变更 = {
potential = {
ai = no
}
allow = {
ai = no
}
effect = {
random_owned_province = {
limit = {
has_owner_culture = no
NOT = { culture_group = ROOT }
}
change_culture = owner
}
}
}
省份宗教变更 = {
potential = {
ai = no
}
allow = {
ai = no
}
effect = {
random_owned_province = {
limit = {
has_owner_religion = no
NOT = { religion = ROOT }
}
change_religion = owner
}
}
}
获得核心 = {
potential = {
ai = no
}
allow = {
ai = no
}
effect = {
random_owned_province = {
limit = {
NOT ={
is_core = ROOT
}
}
add_core = ROOT
}
}
}
}
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