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辐射新维加斯开场Mitchell医生的测验解析

时间:2016-10-14 09:23:03 来源:小皮单机游戏 作者:Fledgling 我要评论

  《辐射:新维加斯》是以后启示录时代的内华达州为背景的而创作的。在辐射世界中,为了争夺地球上所剩无几的资源,世界各国自21世纪初期开始进行了一连串的战争.今天为大家带来辐射新维加斯开场Mitchell医生的测验解析。

辐射新维加斯开场Mitchell医生的测验解析

  第一阶段是用十四个问题来决定各技能的“分数”,这分数不是实际技能数值,而是用在之后决定预选专长技能是哪些。技能名词用英文原文只是因为方便我打字和记录而已。

  Q1. Dog.

  Cat -> Sneak +1

  Feed -> Medicine +1

  Newspaper -> Melee +1

  Train -> Speech +1

  Kick -> Unarmed +1

  Dinner -> Survival +1

  Q2. House.

  Shelter -> Survival +1

  Burglarize -> Lockpick +1

  Renovate -> Repair +1

  Target -> Guns +1, Energy Weapons +1

  Investment -> Barter +1

  Demolish -> Explosives +1

  Q3. Night.

  Campfire -> Survival +1

  Dream -> Science +1

  Shroud -> Sneak +1

  Sleep -> Medicine +1

  Treasure -> Lockpick +1

  Silencer -> Guns +1

  Q4. Bandit.

  Bribe -> Barter +1

  Crush -> Unarmed +1

  Stab -> Melee +1

  Swiss cheese -> Guns +1

  Vaporize -> Energy Weapons +1

  Reasonable -> Speech +1

  Q5. Light.

  Dark -> Sneak +1

  Heavy -> Unarmed +1

  Beam -> Energy Weapons +1

  Flash -> Explosives +1

  Inspiration -> Science +1

  Torch -> Repair +1

  Q6. Mother.

  Caretaker -> Medicine +1

  Genes -> Science +1

  Cookie jar -> Lockpick +1

  Tantrum -> Barter +1

  Tattle -> Speech +1

  Regret -> Repair +1

  Human shield -> All 5 combat skills (Guns, Energy Weapons, Explosives, Melee, Unarmed) +1

  Q7. "Conflict just ain't in my nature."

  Strongly agree. -> Sneak, Speech, Barter, Science, Lockpick +2

  Agree. -> Sneak, Speech, Barter, Science, Lockpick +1

  Disagree. -> All 5 combat skills, Medicine +1

  Strongly disagree. -> All 5 combat skills, Medicine +2

  Q8. "I ain't given to relying on others for support."

  Strongly agree. -> Survival, Medicine, Repair +2

  Agree. -> Survival, Medicine, Repair +1

  Disagree. -> Barter, Speech, Science +1

  Strongly disagree. -> Barter, Speech, Science +2

  Q9. "I'm always fixing to be the center of attention."

  Strongly agree. -> Explosives, Speech +2

  Agree. -> Explosives, Speech +1

  Disagree. -> Sneak, Melee, Guns +1

  Strongly disagree. -> Sneak, Melee, Guns +2

  Q10. "I'm slow to embrace new ideas."

  Strongly agree. -> Unarmed, Survival, Melee, Repair, Lockpick +2

  Agree. -> Unarmed, Survival, Melee, Repair, Lockpick +1

  Disagree. -> Science, Energy Weapons +1

  Strongly disagree. -> Science, Energy Weapons +2

  Q11. "I charge in to deal with my problems head-on."

  Strongly agree. -> Unarmed, Melee +2

  Agree. -> Unarmed, Melee +1

  Disagree. -> Guns, Energy Weapons, Explosives +1

  Strongly disagree. -> Guns, Energy Weapons, Explosives +2

  Q12. Rorschach Test 1

  A broken chain. -> Repair +1

  A chemical reaction. -> Science +1

  A shadow in a doorframe. -> Sneak +1

  An oozing wound. -> Medicine +1

  An angry two-headed ant. -> Survival +1

  Q13. Rorschach Test 2

  I see a priceless work of art. -> Barter +1

  It's some piece of space-age technology. -> Energy Weapons +1

  A ship at sea. -> Survival +1

  I'm too embarrassed to say what it looks like. -> Speech +1

  Q14. Rorschach Test 3

  A light in the darkness. -> Science +1

  A bearded man. -> Survival +1

  A mushroom cloud. -> Explosives +1

  A head on a pillow. -> Sneak +1

  十四个问题答完之后,会开始进行第二阶段计算,对战斗技能做分数加权,规则如下:

  1. 先看你的SPECIAL属性,以力量为标准,再以感知、耐力、敏捷依序和标准比较来看何者最高,“依序”的意思是如果你感知比敏捷高,且两者都高于力量,那最后还是会以敏捷为判断基准。以下判定都同这种方式。

  力量:Melee, Unarmed +1

  感知:Energy Weapons, Explosives +1

  耐力:Unarmed +1

  敏捷:Guns +1

  不过这段script的if判定有个很蠢的bug,变成只要你的感知比力量高,就一定把敏捷当成是你最高的属性。

  2. 检查你的潜行技能在之前问题答完后是否为前三名,如果是的话,就把潜行设为第三个专长技能,并对适合潜行的战斗技能(Guns, Melee, Unarmed)加权1点。

  3. 加权结束,开始决定专长技能,技能分成三大类:战斗、开门(gate-opener)、其他。

  第一个专长技能会从战斗类挑一个出来,预设以Guns的分数为标准,因为它算是最泛用的战斗技能。接着依序拿Energy Weapons, Explosives, Melee, Unarmed和标准比较。

  第二个专长技能会从开门类挑一个出来,预设以Speech的分数为标准,因为它娱乐效果比较高。接着依序拿Science, Lockpick, Barter和标准比较。

  第三个专长技能是所谓的「外卡」(wild card),会从所有类别内挑选。如果在第二步判定时你的潜行不是前三名,就把潜行的分数当成标准,然后依下列顺序拿还没被选为专长的技能和标准比较:Barter -> Energy Weapons -> Explosives -> Lockpick -> Medicine -> Melee -> Repair -> Science -> Guns -> Speech -> Survival -> Unarmed

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